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Publications

  1. Gamification Powered by a Large Language Model to Enhance Flipped Classroom Learning in Undergraduate Computer Science
    [Proceedings of the European Conference on Games Based Learning (ECGBL 2024)]
  2. Quack the Code: A Computer Game Show Offers Learning Through Teaching AI in Undergraduate Software Engineering
    [Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V.1 (ITiCSE 2025)]  

Papers

  1. Large Language Models and Educational Gamification: A Literature Review (Qualifying Exam, Fall 2023)
  2. Large Language Model Architectures and Training Techniques: A Literature Review (Qualifying Exam, Spring 2024)
  3. Gamification Powered by Large Language Models in Undergraduate Computer Science (ITiCSE Doctoral Consortium, Summer 2025)

Awards

  1. ECGBL 2024 Best PhD Paper and Presentation